![]() ![]() Fans of the past MoH games may not like these new features as they seem to make the game to easy. In this game you also have the ability to revive yourself, and to use adrenaline which for a short time makes you invincible, gives you unlimited ammo, and enabled one hit kills. The floating icons symbolizing where guns, ammo, and equipment are make the game less realistic and in my opinion less fun. First off, the game play is more arcade then past MoH games. I was excited when I first heard of MoH:EA but when I got halfway through the game I was board, disappointed, and a angry. now some may call that realistic, but it's just down right annoying! over all, medal of honor E/A is a much better game then call of duty: finest hour. call of duty I think has there controls too fast! it's unrealistic! and for call of duty, when you go prone, (laying on your belly) you can't move and shoot at the same time. the controls in my opinion were not sluggish. I even find that the controls, (once you get used to them) are much easier to use as apossed to call of duty. and ya, you don't get as much ammo in MOH, but your shots do more damage. and personally, I like the smaller maps, it gives you a bit more sense of accomplishment. upper: bigger maps so as you can see, there are more downers then uppers. downer: some times when your shooting something, it feels like even though you may have unloaded a 30 round clip, it feels like you shot 10 bullets. upper: you do get check-points along the way. how ever, I believe that call of duty is not as good for the following reasons. and some people believe that call of duty finest hour is a better game. Well it's not as good as "HALO" but Medal of honor European assault is a good game. Looks: 8 Sounds: 7 Plays: 6 Lasts: 5 Overall: 6/10 Too little, too late is the saying that rings true to almost all of MOH, as Call of Duty sticks to what it does best and does it well, while MOH: EA is a series of concepts tacked together with little care but for profit, and given the overall look of EA sheen which garners them so much money these days. ![]() Add to this some rather jittery AI, which just refuses to stop moving for 2 seconds and makes suicidal runs a lot more common than you may believe possible, lots of invisible barriers interrupting the flow of gameplay, some dull level design and you have a game which does not stand up to Call of Duty: Finest Hour, which though simpler, is far easier to master yet is undeniably more engrossing. Someparts of the game can be downright unfair, with the enemy pouring on a soul destroying amount of fire eating away at your Revive credits(another poorly implemented mechanic). The team aspect of the game is completely unnecessary and all you'll ever need them for is to draw away enemy fire, as they lack either the dynamicness of the guys in Brothers in Arms or the simple command system of Freedom Fighters. While they are alright, they feel foreign and it will take a while before you get familiar with them, They can also feel rather sluggish, especially when you want to crouch. You'll rocket through these levels like no other, and the lack of bonus content makes for a poor £37.99 spent. ![]() Well, maybe not too short, just unsubstantiated. Despite claims that battlefields are much larger than before, the levels are still rather short. assault, and its here that the game shows up its first flaw. Gameplay is divided up into 11 levels set around the European front of the err. In other words production values are up to the usual EA standard, though this was to be expected. The sound also contributes to this immersion, gunshots and explosions rattling everywhere, and there are some decent if not standout vocal performances. It's obvious that that EA has spent a lot of time in trying to make the player, as US Army captain William Holt hunting down a devious German army colonel developing atomic weapons( SNAP! Oh there's goes the wafer thin plot) feel immersed in your environments, and this it does with a measure of success. You also have a lot more say in what your character can do in a certain situation. Gone are the standard, muddy levels that filled the MOH games of before, replaced by some fantastic textures and backdrops, with the Bloom effects complimenting the environments the player finds himself in, from sandy North African deserts (note to EA: this is not Europe), to the gritty smoke filled wastelands of Stalingrad. First of all, the graphics have received an overhaul. Now not a lot of people will agree, as it is obvious that this is a major step up from Rising Sun. The single-player experience I took home with me that day was a major disappointment. The next day I bought for £37.99 from my local Woolworths. We brought it in for some 4-way multi-player and I was blown away. I first seen this game while on the last day of school. ![]()
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